
layout (location = 0) in vec3 position;
layout (location = 1) in vec3 color;

out vec4 vertexColor;

void main()
{
	gl_Position = vec4(position, 1.0f);
	//vertexColor = vec4(0.5f, 0.0f, 0.0f, 1.0f);
	vertexColor = vec4(color, 1.0f);
}
